Numberjacks - Season 1

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The Trouble With Nothing

1 - The Trouble With Nothing

Air Date: October 16, 2006

Things keep vanishing. Numberjacks 3 and 4 discover that 0 has disappeared too and is causing things to vanish. He is evading all attempts to get him back. When 3 helps out on the Brain Gain machine, everything is tripled but order is finally restored.

Going Wrong, Going Long

2 - Going Wrong, Going Long

Air Date: October 17, 2006

The episode opens with 3 trying to convince 4 that she is taller than him. The alarm goes and an agent says there is a boy having trouble with his pencil. 4 takes the mission to see what is wrong. Can he help?

Sphere Today, Gone Tomorrow

3 - Sphere Today, Gone Tomorrow

The Shape Japer is turning spheres into cubes - 6 has a scare on the marble run.

In, Out, Shake It All About

4 - In, Out, Shake It All About

Things that should be inside end up outside - 5 takes 3 out there to help sort the Puzzler out.

One More Time

5 - One More Time

When 1 goes out alone there's one more of everything - 4 rides the railway to the rescue.

Forward Thinking

6 - Forward Thinking

The Problem Blob is causing trouble - and things can't stop going forwards. 6 hitches a lift in a remote control car to help set things right.

Seven Wonders

7 - Seven Wonders

Getting Heavy

8 - Getting Heavy

Belongings

9 - Belongings

Things don't belong when Spooky Spoon mixes things up - another problem for 5.

4 He's A Jolly Good Fellow

10 - 4 He's A Jolly Good Fellow

The Numbertaker is taking all the fours he can find - will 4 be able to escape his clutches?

Boxing Day

11 - Boxing Day

Boxes go wrong when the Shape Japer plays tricks - but 6 can do the trick too!

Out Of Order

12 - Out Of Order

Spooky Spoon makes sure things are well out of order - until 5 sorts her out.

Nine Lives

13 - Nine Lives

Takeaway

14 - Takeaway

The Cuck-Cuck-Cuck-Oo-Oo-Oo Bird

15 - The Cuck-Cuck-Cuck-Oo-Oo-Oo Bird

Stop And Go

16 - Stop And Go

Air Date: February 19, 2007

Off Colour

17 - Off Colour

Air Date: February 20, 2007

A Game Of Two Halves

18 - A Game Of Two Halves

Out For The Count

19 - Out For The Count

The Container Drainer

20 - The Container Drainer

Tens Moments

21 - Tens Moments

3 Things Good

22 - 3 Things Good

Say What You Mean

23 - Say What You Mean

One Won

24 - One Won

Tricky Sixes

25 - Tricky Sixes

May The Fours Be With You

26 - May The Fours Be With You

Best Estimate

27 - Best Estimate

On And Off

28 - On And Off

Zero The Hero

29 - Zero The Hero

Bad Circles

30 - Bad Circles

Air Date: June 15, 2007

Numbers 3, 4 and 5 are in the gym standing among a mixture of colourful circles, playing the circle game. The Agents call in reporting problems at the beach - 6 takes on the mission. Objects are behaving strangely - they've taken on a life of their own. It's the Shape Japer causing mayhem.

Famous Fives

31 - Famous Fives

Fair Shares

32 - Fair Shares

Being 3

33 - Being 3

Into The Teens

34 - Into The Teens

Slide And Turn

35 - Slide And Turn

Six Of One

36 - Six Of One

Time Trouble

37 - Time Trouble

1, 2, 3, Go

38 - 1, 2, 3, Go

More 4

39 - More 4

Almost Human

40 - Almost Human

Two, Four, Six, Eight

41 - Two, Four, Six, Eight

Round And Round

42 - Round And Round

Square Dancing

43 - Square Dancing

Data Day

44 - Data Day

How? What? Check!

45 - How? What? Check!