Numberjacks - Season 1
1 - The Trouble With Nothing
Air Date: October 16, 2006
Things keep vanishing. Numberjacks 3 and 4 discover that 0 has disappeared too and is causing things to vanish. He is evading all attempts to get him back. When 3 helps out on the Brain Gain machine, everything is tripled but order is finally restored.
2 - Going Wrong, Going Long
Air Date: October 17, 2006
The episode opens with 3 trying to convince 4 that she is taller than him. The alarm goes and an agent says there is a boy having trouble with his pencil. 4 takes the mission to see what is wrong. Can he help?
3 - Sphere Today, Gone Tomorrow
The Shape Japer is turning spheres into cubes - 6 has a scare on the marble run.
4 - In, Out, Shake It All About
Things that should be inside end up outside - 5 takes 3 out there to help sort the Puzzler out.
5 - One More Time
When 1 goes out alone there's one more of everything - 4 rides the railway to the rescue.
6 - Forward Thinking
The Problem Blob is causing trouble - and things can't stop going forwards. 6 hitches a lift in a remote control car to help set things right.
7 - Seven Wonders
8 - Getting Heavy
9 - Belongings
Things don't belong when Spooky Spoon mixes things up - another problem for 5.
10 - 4 He's A Jolly Good Fellow
The Numbertaker is taking all the fours he can find - will 4 be able to escape his clutches?
11 - Boxing Day
Boxes go wrong when the Shape Japer plays tricks - but 6 can do the trick too!
12 - Out Of Order
Spooky Spoon makes sure things are well out of order - until 5 sorts her out.
13 - Nine Lives
14 - Takeaway
15 - The Cuck-Cuck-Cuck-Oo-Oo-Oo Bird
16 - Stop And Go
Air Date: February 19, 2007
17 - Off Colour
Air Date: February 20, 2007
18 - A Game Of Two Halves
19 - Out For The Count
20 - The Container Drainer
21 - Tens Moments
22 - 3 Things Good
23 - Say What You Mean
24 - One Won
25 - Tricky Sixes
26 - May The Fours Be With You
27 - Best Estimate
28 - On And Off
29 - Zero The Hero
30 - Bad Circles
Air Date: June 15, 2007
Numbers 3, 4 and 5 are in the gym standing among a mixture of colourful circles, playing the circle game. The Agents call in reporting problems at the beach - 6 takes on the mission. Objects are behaving strangely - they've taken on a life of their own. It's the Shape Japer causing mayhem.
31 - Famous Fives
32 - Fair Shares
33 - Being 3
34 - Into The Teens
35 - Slide And Turn
36 - Six Of One
37 - Time Trouble
38 - 1, 2, 3, Go
39 - More 4
40 - Almost Human
41 - Two, Four, Six, Eight
42 - Round And Round
43 - Square Dancing
44 - Data Day